China, with North Korea team up before launching the offensive. Your goal is to defeat the Russian Pacific threat pre-emptively before they can gather and mobilize an attack. China then denounces the Russian aggression and begins mobilizing its own forces. But Chinese spies revealed that Russia is making some plans to invade China (as well) if its opinion were to sway. China, having a long-term agreement with both countries stays put. Russia invades Vietnam after having a political disagreement with the Vietnamese government. They buy some time while waiting for a US-led coalition to counter the offensive, but needs time to deploy. South Korea failed to respond quickly and loses all territory except for the Busan pocket. While this is happening, North Korea took the opportunity to launch an invasion southward. There are five different campaigns that you can try, each has its own scenarios and timeline had the Soviet Union didn’t collapse during the Cold War. The game is lost if: players don’t have any more command units to capture a deployment zone, run out of units, or have fewer points than the enemy in the late game. If both side’s command unit is in the same sector the zone becomes neutral, denying points and deployment to both sides. A sector can only be captured by a command unit that’s why it’s important to always protect them to hold the zone for as long as possible. The game is basically a domination RTS, in which sectors must be captured to gain points and win the game. Aside from that, there’s also the unit morale which degrades as the unit comes under heavy attack, reducing the unit’s effectiveness and even routing them, ignoring the player’s commands. A card of FOB plus a couple of cards of supply trucks can do the trick. That’s why supply units and establishing a supply line are vital to keeping your army moving. For example, land vehicles require fuel to move and ammunition to shoot. The game also features certain unit attributes to which you must always pay attention. The opposing sides typically start at the opposing sides of the map, with players being awarded an initial amount of deployment points which you can adjust in the lobby. Furthermore, you can build “specialized” decks (motorized, mechanized, armored, airborne, etc.) which will grant you more unit bonuses and unlock prototype units. You can pick infantry with anti-armor or anti-aircraft capabilities, or planes that are more into close-air support rather than being air-superiority. There’s the freedom to choose which unit and role you want. Your unit loadout is based on your deck which can be created before the start of the battle. The battlefield is viewed in a top-down perspective, giving the player a bird’s eye view of what’s happening on the whole map.īefore starting, the player can choose the units they wanna deploy in the first minutes of the battle. The game features five additional nations: North Korea, South Korea, ANZAC, Japan, and China. It shows an alternative history in an East Asian theatre of war if the Soviet Union didn’t collapse. Wargame Red Dragon contains over 1,900 units from different Cold War nations. About The Game Wargame Red Dragon – Launch Trailer So, without further ado, let’s delve into the review. If we managed to pique your interest, it would still be advisable to read first this video game article to know the pros and cons of playing the game during this time. Have you ever imagined what could’ve happened if the Cold War went “way too cold”? How about the pleasure of using napalm jets to bomb the hell out of the enemy camping in some densely-forested sector? If you’re into RTS modern warfare that features tanks, planes, infantry, and even ships, then this game might be worth trying for you and your friends.ĭespite being an old game already, the fanbase, the pubbies, and even the game itself are still strong as per usual. From main battle tanks to modern battleships, Wargame Red Dragon has them all.
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